Chess

From first moves to confident full games. Each lesson is one idea, and its questions come back for review on later days.

Never played? Start with your first moves: five minutes against a gentle bot, each rule explained as it comes up.

Daily drills: find the square, and is this move safe? A few minutes a day.

Stage 0 The board

  1. Name the squares

    Every square has a name, file letter first, then rank number. Learn them, then find squares without looking at the edges.

    Done
  2. Set up the board

    Two memory tricks so the board is never the wrong way round, and your first move.

    Done
  3. Rook and bishop

    The two line pieces. The rook goes straight, the bishop goes diagonally, and neither can jump.

    Done
  4. The queen and the king

    The queen is a rook and a bishop in one. The king moves one square, and never into danger.

    Done
  5. The knight

    The knight moves in an L and jumps over anything in its way.

    Done
  6. The pawn

    Pawns move straight forward but capture diagonally, and never go back.

    Done
  7. Piece values and good trades

    Pawn 1, knight 3, bishop 3, rook 5, queen 9. A trade is good if you get more than you give.

    Done
  8. Check and getting out of it

    When your king is attacked you must get out of check at once. There are three ways.

    Done
  9. Checkmate, stalemate and other draws

    How games are won, and the draws that catch beginners out.

    Done
  10. Castling

    Tuck the king away and bring a rook to the centre in one move, when the rules allow it.

    Done
  11. Promotion and en passant

    The two special pawn moves, becoming a queen and the capture in passing.

    Done
  12. How moves are written

    Read and write chess moves, so you can follow any book, video or game record.

    Done

Stage 1 Don't hang pieces

  1. Take what is hanging

    Spot pieces you can win for nothing, and the habit that stops you giving yours away.

    Done
  2. Checks, captures and threats

    The blunder check, for both sides, before every move.

    Done
  3. Strategy · Think aheadThe blunder check

    Before you act, ask what could go wrong, and look at what the other side can do first.

    Done
  4. Strategy · Think aheadTheir next move

    Think through how the other side will respond, as they see it, not as you hope.

    Done
  5. Is this move safe?

    Before you let go of a piece, check that they cannot win something or mate you straight after.

    Done
  6. Strategy · CalculateCount it through

    Follow a chain of consequences to the end before you agree to the first step.

    Done

Stage 2 Basic mates

  1. Back-rank mate

    A king hemmed in by its own pawns, mated along the back rank, and how to stop it.

    Done
  2. Mate with king and queen

    Box the lone king in, drive it to the edge, then mate. Without stalemating it.

    Done
  3. Strategy · Plan long-termSmall steps that stick

    Each step should leave fewer ways for things to go wrong, and the last step needs as much care as the first.

    Done
  4. Mate with king and rook

    Cut the king off with the rook, walk your king up, and mate on the edge.

    Done
  5. Strategy · CalculatePatterns save thinking

    Learn the common shapes by heart, so the obvious answers come at once and your thinking goes where it is needed.

    Done

Stage 3 Opening principles

  1. The three phases of a game

    Opening, middlegame and endgame, what each is for, and how to tell which one you are in.

    Done
  2. Strategy · Plan long-termBasics before brilliance

    Get the plain, sound steps right first. Clever ideas pay on top of them, not instead of them.

    Done
  3. A map of the openings

    Openings fall into five families by their first moves, because the first moves decide what kind of game it will be.

    Done
  4. Strategy · Plan long-termLead or answer well

    Move first when your move commits you or anchors the other side; answer when their move tells you something. When you answer, choose on purpose, to level things or to change their shape.

    Done
  5. Strategy · Plan long-termWhen the script runs out

    Prepared plans run out. When they do, act on the reasons behind them.

    Done
  6. Play a real game

    The rules and manners you need for a full game over the board or online.

    Done

Stage 4 Tactics

  1. The fork

    Attack two pieces with one move, so only one of them can be saved.

    Done
  2. Strategy · Think aheadTwo birds, one stone

    Look for the one move that serves two aims, so the other side cannot answer both.

    Done
  3. The pin

    Freeze a piece in front of a more valuable one, then attack it.

    Done
  4. Strategy · CalculateFind what everything depends on

    Find the one part that holds everything else up. Strike it if it is theirs; back it up if it is yours.

    Done
  5. The skewer

    Attack a valuable piece so that it must move and expose the piece behind it.

    Done
  6. The discovered attack

    Move one piece out of the way, and the piece behind it attacks.

    Done
  7. Strategy · Think aheadNot so fast

    Before you push on with your plan, ask what the other side wants, and stop it before it starts.

    Done

Stage 5 Middlegame

  1. What the middlegame is about

    Once the pieces are out, the question becomes "what is my plan?", and the pawns help answer it.

    Done
  2. Strategy · Plan long-termFix your weakest link

    When nothing is urgent and the parts depend on each other, improve the part doing least.

    Done
  3. Strategy · Size the riskSimplify when ahead

    When you are ahead and a sure win is what you need, remove the moving parts that could still go wrong.

    Done
  4. Strategy · Size the riskGive a little, get more

    Give up one thing only for more of another, and count both in the same units.

    Done
  5. Strategy · Plan long-termA plan, step by step

    Turn a goal into a route of small steps, each worth having on its own, and look again after each one.

    Done

Stage 6 Endgames

  1. What changes in the endgame

    With few pieces left, the king becomes a fighter and passed pawns decide.

    Done
  2. Strategy · Plan long-termResources change value

    What a thing is worth depends on the situation. When the situation changes, value what you hold again.

    Done
  3. Strategy · Think aheadPass the problem back

    Some positions are bad for whoever must move next. When you can, make the move that leaves the hard choice with the other side.

    Done

Stage 7 Full game

  1. Strategy · CalculateLook at three before choosing

    Before you choose, name at least three options, including one you had not first thought of, and compare them.

    Done
  2. Strategy · Keep a cool headSpend effort where it matters

    Time and attention are limited. Decide small choices you can undo quickly, and spend your effort on the few that are large and final.

    Done
  3. Strategy · Plan long-termFinish the job

    A winning position is not a win until it is finished. The last steps need as much care as the first.

    Done
  4. Strategy · Keep a cool headMake it hard

    When you are behind, do not give in early. Find the defence that leaves the other side the most to get right.

    Done
  5. Strategy · Keep a cool headReview calmly: decisions, not results

    Judge a choice by what you knew, and could have found out, when you made it, not only by how it turned out.

    Done