Strategy

Each skill is learned in a game, then shown off the board: where it turns up in ordinary life, and one way to try it this week. Chess builds thinking ahead, calculating and planning. The game-theory labs build cooperating, being unpredictable and valuing things. Poker builds weighing odds, sizing a risk, reading hidden information and bluffing: the poker lessons.

Then put the ideas together: work cases are short stories of three to five linked decisions, at college, in a first job, running a team or a business. They need no game.

Think ahead

  • The blunder check

    Chess · stage 1

    Before you act, ask what could go wrong, and look at what the other side can do first.

  • Their next move

    Chess · stage 1

    Think through how the other side will respond, as they see it, not as you hope.

  • Two birds, one stone

    Chess · stage 4

    Look for the one move that serves two aims, so the other side cannot answer both.

  • Not so fast

    Chess · stage 4

    Before you push on with your plan, ask what the other side wants, and stop it before it starts.

  • Pass the problem back

    Chess · stage 6

    Some positions are bad for whoever must move next. When you can, make the move that leaves the hard choice with the other side.

Play it out: the The bonus rule lab.

Use it in a work case: Your first job, The rushed website, The café's coffee beans.

Calculate

  • Count it through

    Chess · stage 1

    Follow a chain of consequences to the end before you agree to the first step.

  • Patterns save thinking

    Chess · stage 2

    Learn the common shapes by heart, so the obvious answers come at once and your thinking goes where it is needed.

  • Find what everything depends on

    Chess · stage 4

    Find the one part that holds everything else up. Strike it if it is theirs; back it up if it is yours.

  • Look at three before choosing

    Chess · stage 7

    Before you choose, name at least three options, including one you had not first thought of, and compare them.

Play it out: the Nim lab.

Use it in a work case: The rushed website, The café's coffee beans.

Weigh odds

Play it out: the Which bag? lab.

Practise it in poker: Outs and odds, Worth it on average, Odds for later.

Use it in a work case: The quiz night, Your first job.

Size the risk

  • Simplify when ahead

    Chess · stage 5

    When you are ahead and a sure win is what you need, remove the moving parts that could still go wrong.

  • Give a little, get more

    Chess · stage 5

    Give up one thing only for more of another, and count both in the same units.

Practise it in poker: Which hands to play.

Use it in a work case: The rushed website, The café's coffee beans.

Read hidden information

Play it out: the Rule finder lab or the Ask the panel lab.

Practise it in poker: Acting last, Reading the board, What they could hold.

Use it in a work case: The quiz night, Hiring a designer.

Plan long-term

  • Small steps that stick

    Chess · stage 2

    Each step should leave fewer ways for things to go wrong, and the last step needs as much care as the first.

  • Basics before brilliance

    Chess · stage 3

    Get the plain, sound steps right first. Clever ideas pay on top of them, not instead of them.

  • Lead or answer well

    Chess · stage 3

    Move first when your move commits you or anchors the other side; answer when their move tells you something. When you answer, choose on purpose, to level things or to change their shape.

  • When the script runs out

    Chess · stage 3

    Prepared plans run out. When they do, act on the reasons behind them.

  • Fix your weakest link

    Chess · stage 5

    When nothing is urgent and the parts depend on each other, improve the part doing least.

  • A plan, step by step

    Chess · stage 5

    Turn a goal into a route of small steps, each worth having on its own, and look again after each one.

  • Resources change value

    Chess · stage 6

    What a thing is worth depends on the situation. When the situation changes, value what you hold again.

  • Finish the job

    Chess · stage 7

    A winning position is not a win until it is finished. The last steps need as much care as the first.

Use it in a work case: The group project, Hiring a designer.

Bluff and model opponents

Practise it in poker: Why you bet, Signals and tests.

Use it in a work case: The rushed website.

Cooperate or defend

Play it out: the Prisoner's Dilemma lab.

Use it in a work case: The group project, Your first job.

Be unpredictable

Play it out: the Rock-paper-scissors lab.

Use it in a work case: The quiz night.

Value and bid

Play it out: the Sealed-bid auction lab or the Split the pie lab.

Use it in a work case: The quiz night, Hiring a designer.

Keep a cool head

  • Spend effort where it matters

    Chess · stage 7

    Time and attention are limited. Decide small choices you can undo quickly, and spend your effort on the few that are large and final.

  • Make it hard

    Chess · stage 7

    When you are behind, do not give in early. Find the defence that leaves the other side the most to get right.

  • Review calmly: decisions, not results

    Chess · stage 7

    Judge a choice by what you knew, and could have found out, when you made it, not only by how it turned out.

Play it out: the Gain or loss? lab.

Practise it in poker: After a bad loss.

Use it in a work case: The group project, Your first job, Hiring a designer.